Lae zel level 4 feat reddit. Yes in most scenarios.
Lae zel level 4 feat reddit You go to level 4 to get the Dual Wielding feat at level 9. This is a way to get to level 4, and significantly powerful, so that you can start to tackle the encounters in Honour Mode without worrying about your party being wiped out. I want to respec Lae'zel and make better choices for her feats and stuff. I’ve got Gale, Shadowheart, and Karlach in my current traveling group although I wanna experiment more with Wyll in place of Karlach. Wizard I am now in Act 2, having just wiped the floor with Marcus, losing not a single person in the place. The only class I would say it is ok on would be battlemaster fighter, since they go from 3 to 5 maneuver options, giving them more flexibility, with way more superiority die to actually I’m trying to turn Lae’Zel into a dex-based fighter akin to Jaime Lanister from GoT, who uses two-handed finesse weapons. Instead I could use those item levels to take my Briv jumps from 120% to 153%. In the early game, let's say level 4 for first feat, GWM is about even with ASI even without applying any bonus to hit, and that's before taking into account of GWM: Bonus Attack or the ability to toggle the effect to suit your need. The level 4 feat will be Tavern Brawler and add +1 to STR. My original concept was a spear Saint Build but I kinda switched it to a more spellblade Saint then just straight Weapon no magic and the ice magic caught my eye for that and I also like that at Level 3 you can throw your spear and have it return to you and then at Level 7 you can use Just keeping everything pure for my first run. he had the Rangers can use Larian's homebrew of favored enemy to pick "Ranger Knight", which grants heavy armor proficiency. Rogue 9 Cons / Rogue 10 Pros: Rogue 10 has an extra feat. Rejecting Valakith is a world shattering event for Lae'zel. Dec 2, 2023 · Polearm Master is a unique feat that allows Lae’zel to swing the butt-end of a Glaive, Halberd, Quarterstaff, or Spear to deal 1d4 + Strength in damage as a bonus action. However, this time I'm stuck between the 2 big options: Great Weapon Master +10 Damage on Hit at -5 to hit penalty (Toggleable) Bonus action attack on Crit/Kill Vs Seconding this, Athlete was the first thing I took on Lae'zel at level 4 and she was basically doing a busted amount of combat work for me in the midgame. Those dice on Gale really help. Makes Lae'zel a very strong speed champ if your others aren't built up super far. With precise shot and 21 str, you can land those hits and deal a lot of damage. A Rogue 9 and a Rogue 10 both have 5d6 SA. Lae'zel - EK Fighter Gale - Div. Currently I’m level 4. Do you have the great weapon master feat? Aug 23, 2023 · Here is what I recommend when picking feats for Lae'zel. Tavern Brawler and/or Great Weapon Master for Lae’zel, Karlach, or any other Str-based characters. These 3 spells make lae'zel very fun to play The only thing I would say is that I would do this build for my main character since you can still max out your stats at level 7 if you use the witch's hair. Explanation: Start off as a Barbarian and switch to Fighter after level 4. Athlete feat would give str or dex and give some boost to your jumps. The official subreddit for discussing Idle Champions of the Forgotten Realms, a Dungeons & Dragons strategy video game that brings together D&D characters from novels, adventures, and multiple live streams into a single grand adventure. I have no clue how to get any sort of solid stat spread that doesn't leave her hitting like a wet noodle with low str, getting knocked down by a breeze with low con, or taking every blow to the face with low dex. But Lae'zel is up front more, so having that on her would be better, I think. My favorite build for lae’zel is 4 Wild Heart Barb / 8 battle master. the feats and ability score boosts available. i played him as a true duelist, flipping around, disarming people and throwing them to the ground with athletics expertise. Final Builds: Lae'zel (Frontliner) TL;DR: Fighter (Battle Master) 8 / Paladin (Vengeance) 4 This build builds on the single-class version by trading the last 4 levels of fighter for paladin. GWM BM Fighters, which is a fairly meta A tier build, will definitely incorporate it. Thief Rogue gives you the passive Fast Hands, which grants you an additional bonus action. . But one of those Feat/ASI you get as a Level 4 Wizard. Mar 20, 2024 · Level 4: Pick the Athlete Feat and raise her strength by one. Level 8: Paladin 3 -> Level 9: Paladin 4 -> ASI/FEAT Great Weapon Master Level 10: Paladin 5 - Extra Extra attack! Level 11-12: Can either go Paladin to pick up your Level 7 Aura (or feature), or you can dip 2 levels in Fighter, or even continue in warlock if you want their level 4 spells. To match Lae'zel, with 2. My stay spread is 16, 14, 16, 8, 10, and 10 and I took Sentinel as my feat of choice. She can't be moved or removed. For paladin I was thinking of going to oathbreaker as my Tav is a necromancer. Nothing like turning a whiff on the boss into a critical hit or avoiding the mind spells in the Creche. But once that's fully online, we can start to add in some damage dealing capabilities. I’d like for her to be the main DPS (outdoing Astarion) and rather than being tanky, have her dodge any attacks instead. Level 8 - Feat - Magic Initiate Wizard: Blade Ward, True Strike, Enhance Leap. But yea overall you want ability at 4 then whatever weapon your character use at 8 like great weapon master if it’s 2 handed or sharpshooter for rangers/ rogues etc, then if you haven’t multiclassed , alert or another ability at 12 to get your main attribute to 20. I checked the character You basicly need your main stat at 20 asap but at level 4 bc the way bg works you main stat will only be 17 so you can actually take a that raises it by one and no loos out. Damaging cantrips scale with the casting stat associated with class or feat giving you access to the cantrip (Int, Wis, Cha) and character level (notably not class level). It needs Long rest for recharge, but having opportunity to slap one more time (3 per long rest) is nice. I have the Adamantine Shield, which currently I'm using on Shadowheart. She's also plenty handy with a bow. One thought is to do a 6 Paladin (vengeance)/ 2 barb (for reckless)/ 2 Fighter (for action surge). Level 5 - Extra Attack (Class Feature) Level 6 - Feat - Polearm Master Level 7 - Choose 2 Manoeuvres (Feature): Evasive Footwork, Sweeping Attack. We would like to show you a description here but the site won’t allow us. Also, 3 Feat is enough for me since 2 ASI (or 1 ASI + 1 TB/Athlete) and GWM felt enough. level 1 - you get to do an extra unarmed attack as a bonus action if you attack Level 3 - way of the open hand, flurry of blows is just busted level 4- feat ability score improvement on DEX and CHA Lae'zel is currently a level 4 Monk almodt to level 5 in Act 1. She's right next to you now and you literally shat yourself. I use 2 short swords at the moment. Set Wis to 16 for +3 to your Wis saving throw. That’s true, still worth running though. So, split the points between the two here. With that being said, though, I face a dilemma for her next feat: -Great Weapon Master for a possible extra attack (Lae'zel has this and has been doing pretty decently with it) -Savage Attacker, to potentially boost the already crazy amount of damage she's doing -Another Ability Improvement to max out her strength. I do like Fighter 2 for action surge though, rounding up to Monk 6, Rogue 4, Fighter 2 I save first level slots for the Shield spell, which makes me feel ok about rocking the Psionic Ward Armor even though it has lower AC. Also if they keep the class specific ilithid powers for full release you can get a really cool spell on fighters called psyonic pull if tadpoles are your thing. I don't want to change her class or anything, just want to know what abilities and feats will make her the best fighter. Great Weapon Master: When a melee attack scores a critical hit or kills a creature, you can make another melee attack as a bonus action. EDIT - Ah, just reread your post, no Karlach. With Advantage and/or Bless, it is significantly better than ASI. Ever since I've leveled Lae'Zel to lvl 4 and chosen the Great Weapon Master feat for Lae'Zel she misses like 60% of her attacks. You know this is the default path because at level 3 Lae'zel and Karlach Default sub-class is BM and Wild Heart. Two medium weapons, preferably with extra damage, ring or two with extra damage, psionic power of extra damage, potions that give extra damage you get the idea. Ability Score Improvement is a must for getting Lae'zel's Strength to 20, though you can always accomplish this with items and other feats. I like this because it seems pretty strong, with some good potential for burst damage. In my current playthrough, I've just hit level 4 with Lae'Zel. So for example on my warlock I took the fear that raises charisma by one and gives you expertise is deception and performance. I know I want to take at least 11 levels of Fighter (most likely Battlemaster, maybe Champion) for 3 attacks, but I can't decide on that last level. Damage - 6 Monk/4 Rogue/2 fighter. I was originally gonna go 8/4 for the extra feat, but yeah 3rd level smites on a short rest is baller If Karlach is doing your damage then maybe build Lae as a sentinel to guard her back. I am running Lae'zel the same style, but took War cleric 1 for the War Priest. Any suggestions on dual wielding weapons would be great. I have a very similar party comp. Karlach TB thrower for range and shart as supporter, it’s a great party for a „no chance for the opposition“ playthrough because fights end within 2 turns without haste. I'll end up taking GWM as the lvl 4 feat. By herself and with 63k gems, she brings area requirements effectively down to "Kill 7 things with click damage" which is a huge boon as you don't even need 3 familiars on click for pickups. Im on Explorer as its my second time playing (though i am on act 2 and specifically avoided lea’zel so i could save her as the other time i tried she ended up dying i also only maade it half way through act 2 on my first play through and restarted because there were things i forgot to do) I don't see much point in pumping INT for an Eldritch Knight. From level 6 to 12, go Druid. I've been thinking about builds for companions and have good ideas for everyone but I'm struggling to pick a favourite option for Lae'zel. As a level 6 fighter she has two feats, and you should 100% use one of them to get her strength to 18. I expect Minsc to use this. Refer here for spell slots per ESCL. I benched her at lvl 4 I believe. Combine with helmet of arcane acuity and mystical scoundrel ring for the most broken combo of the game Set your Int ability score to 17 and then use your level 4 feat for either resilient or ASI to get your Int to 18. I've taken her down the GWM path before not really giving it much though or looked at her stat allotment much at all. With your dying eyes you see she came close to your friend - a veteran when it comes to scapes, proven and trained - and that your friend starts crying. I put Hew and Melf in with her to compare quest completion vs her skips and quest completions never trigger, even with Melf’s doubled strength from Greengrass. Level 6 Choice: Let’s improve our Strength ability again. She is my main fighter/tank and I want her to be dual wielding. thinking of remaking him in bg3, but might do a different level split. Great weapon master decreases your chances to hit but adds +10 damage. You get to a final ESCL 6 at level 12, giving you more spell slots per day. Martial adept is a pretty bad feat unfortunately. If you're going to put Lae'zel in heavy armour you can ignore this and go for GWM. Level 8 is the only real consideration i would give cause you can be 20/22 STR Astarion potion + hag hair. You get less HP as a wizard and your Second Wind stops scalling. She kills with 3 swings of her greatsword. tvnrcqvv bgnb uocdkn itore udsi ogkwja nvyaje trheo nemaci ymsjkfu zpsfp qxdhlq pfeeot hsqzb pxzu